

In other words, you could run up to 512 bidirectional audio channels at 24 bit/48kHz on one port – and way more on the entire network. On a Gigabit network, these 64 audio channels only take up 1/8 of the bandwidth on a port. It’s merely a matter of adding more interface devices and Ethernet switches.īut to give you an idea of the capacity, please consider the following: 64 audio channels in 24 bit / 48 kHz takes up only 74 mbit/sec on a single network port. In theory, you can add as many audio channels to a Dante network as you want.

No, since it is ‘only’ a digital transportation system, not even a single bit is altered – hence there is absolutely no change in audio quality, as it is being distributed between devices on the network.ģ) What About Bandwidth. Rather, it aims at answering a handful of the most common questions that audio professionals have when it comes to AoIP.ĭante is simply a bit-for-bit audio transportation system that utilizes standard Ethernet equipment to physically connect devices on a network. This is by no means meant as an effort to take you through the in-depth details of Dante. We have chosen to support Audinate’s Dante and will focus exclusively on their protocol in this article. There are a number of different AoIP protocols around. While it is still a relatively new area for many audio professionals, it has come to stay, and looking a few years down the road, it will most likely have become the norm rather than the exception. Audio over IP (AoIP) has become a hot topic in recent years – and for a good reason.
